What is wrong with RNG?
I had my suspicions about the RNG, but after some testing it became clear to me that something is wrong with RNG.
I made the tests in HotA and with HD mod, but I don't think any of those have anything to do with it, I'm just writing how I tested it.
I made 3 tests with Windmills and 3 tests with Refugee Camps and these are supposed to generate some random ressource and some random creatures each week, so this is how it went:
(I visited the same Windmill and the same Refugee Camp every week)
Test 1 - Windmills Test 1 - Refugee Camps
Week 1 - 6 Mercury Week 1 - 4 Stormbirds (HotA creature)
Week 2 - 5 Gem Week 2 - 8 Rogues
Week 3 - 5 Gem Week 3 - 8 Rogues
Week 4 - 5 Crystal Week 4 - 4 Satyr (HotA creature)
Week 5 - 5 Crystal Week 5 - 4 Satyr (HotA creature)
Week 6 - 5 Crystal Week 6 - 4 Satyr (HotA creature)
Week 7 - 5 Gem Week 7 - 8 Rogues
Week 8 - 5 Gem Week 8 - 8 Rogues
Test 2 - Windmills Test 2 - Refugee Camps
Week 1 - 5 Ore Week 1 - 4 Vampires
Week 2 - 5 Gem Week 2 - 8 Rogues
Week 3 - 5 Gem Week 3 - 8 Rogues
Week 4 - 5 Gem Week 4 - 8 Rogues
Week 5 - 5 Gem Week 5 - 8 Rogues
Week 6 - 5 Gem Week 6 - 8 Rogues
Week 7 - 5 Gem Week 7 - 8 Rogues
Test 3 - Windmills Test 3 - Refugee Camps
Week 1 - 5 Sulfur Week 1 - 8 Gogs
Week 2 - 5 Gem Week 2 - 8 Rogues
Week 3 - 4 Crystal Week 3 - 12 Gnoll Marauders
Week 4 - 4 Crystal Week 4 - 12 Gnoll Marauders
Week 5 - 4 Crystal Week 5 - 12 Gnoll Marauders
Week 6 - 4 Crystal Week 6 - 12 Gnoll Marauders
Week 7 - 4 Crystal Week 7 - 12 Gnoll Marauders
So what can we conclude from the tests above:
Well seems like the weeks really like to repeat themselves and that they are somehow connected to each other, take test 2 from week 2-7 all I got was 5 gems and 8 rogues, that cannot be random.
So what is wrong? Is the RNG "stuck" or what causes this?
It kinda ruins Windmills and Refugee Camps (and other things that should be random) for me, but I guess there is no way to fix this?