Some 3d Moddeling Questions
Hello,
I learned some Blender 3d Basics in the last 2 weeks, and one of my goals was to create my own creatures for Heroes 3. I'm still quite a noob in 3d Modelling, but i think i am ready now to ask some of the more experienced modders here about some specifics of Heroes 3d models:
1. I created a creature that should be "hairy". I used particle hair first, but then looked at some original Heroes creatures and i think they do not use any actual fur or hair. Instead they use just a fur texture with a normal value. Is that correct?
2. Do you have any specific tips for making creatures looking "heroes"-like? I could not find any 3d moddeling tutorials on this forum.
3. The first creature i created looks okay if i render it in a high resolution, but if I use the 450x400 resolution that Heroes requirers the renders seems to be a bit blurry. This could be just because of the low resolution, of course, but i personally find the original creatures much "cleaner" and less blurry looking. You can actually see quite some details on them. Any tips how i can "sharpen" my renders? Do i just have to add more details?
Here is a Gif of my first creature. Please don't be too harsh in your critic, as Blender is really no easy program to learn
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Nephretes
Nephretes
Promising
Known Hero
posted August 17, 2016 02:54 PM
Edited by Nephretes at 17:37, 18 Aug 2016.
Not sure if after two weeks you are ready for organic modeling in 3D yet. From my experience you would need more time to get comfortable in 3D environment. Anyway if you are still confident about it let me answer.
1. Correct, it is an old game after all. Try to use good texture instead. Particles are too advanced for now and I advise you to have fun with them later.
2. Good scene in 3D is a key for good results and it saves a lot of time. We (MDT team) have several different scenes for our own models: good resolution of frame (450x400) and lighting are crucial. Then you have tool called Compositor to match the style even more. Let me share one scene with you:
https://www.sendspace.com/file/70m1oa
Don't forget to adjust power of the lamp, and focal lenght (camera option in Lens) for your model. There is also a Screen layout (at the top) where you can find layout called Compositor, where you can adjust contrast and sharpeness as well.
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Here is a comparision of what good scene can do for you. I was helping Kuririn with his model and as you see, previously it wasn't sharp enough and didn't have right contrast. There was some color balancing done as well:
3. Compositor. It allows you to put some effects on all the frames you are going to render. Usually it needs some sharpening, contrast and color corrections. Sometimes it may be a good idea to add some contrast and sharpeness in texture itself. You can also try too add some "geometry" in influence. Read more about procedural textures.
Some random tips:
1. While animating, do remember about frame limits, try not to exceed 11 frame per animation. Also try to imagine center of gravity of your model for more realistic results
2. What something looks nice in HD it usually doesn't in H3 resolution, so work on H3 sized frames from the beginning
3. I would advise to deselect "Receive" in Shadow panel for material. It doesn't look good usually and may make your model too dark in some areas.
Good luck!
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wakkler
wakkler
Tavern Dweller
posted August 20, 2016 02:01 PM
Thank you very much, Nephretes! Your answer helped me alot. And a special thanks for sharing the scene! My model looked already much better by just using your scene .
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Nephretes
Nephretes
Promising
Known Hero
posted September 03, 2016 02:23 AM
No problem mate I am quite busy now, but if you have any problem just ask in this topic. Good luck
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wakkler
wakkler
Tavern Dweller
posted November 11, 2016 10:13 PM
Hey Nephretes,
i followed your advice and suspended the creation of organic models (creatures) for now and practice instead with buildings, which are indeed much easier to create. But here i am again stuck, as these buildings themselves look okay, but if i try to render them on some kind of background, they look as if they would not belong to it. Is it correct that i model the buildings in 3D, but use a 2D Image as background? Or should i try to create a 3D background also? Do you (or some other experienced modder) have some other tips to make a good and smooth looking townscreen?
Thanks in advance!
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LizardWarrior Online
LizardWarrior
Honorable
Legendary Hero
Age of erwins is over
posted November 12, 201